EEG Neurofeedback Game for Depression Research
Developer & Researcher | 2022 — 2023
Research shows that regulating Frontal Alpha Asymmetry (FAA) can reduce depressive symptoms. But existing neurofeedback paradigms are clinical and boring — participants disengage, data quality drops, and the therapeutic effect weakens. We needed an engaging way to train FAA regulation.
On a 5-person research team at Lee Lab, I owned the game UX, feedback system design, and data dashboard — deciding what brainwave stats to surface, when to show them, and how to structure per-round feedback to drive improvement.
Ran the experiment with 10 participants and achieved statistically significant improvement in brainwave regulation across rounds. Players got competitive, found their own strategies, and genuinely enjoyed the experience — even wearing unfamiliar EEG equipment. The per-round feedback system was the key driver of progressive improvement.
This project changed how I think about products. I joined the lab because I care deeply about people — about psychology, about how to make someone's life a little better. Seeing participants improve their mental state through a game I designed, without even realizing they were training their brain, showed me that small UX decisions create real human impact. Previous neurofeedback tools just beeped when brainwaves changed. We built something people actually wanted to play. That gap — between functional and meaningful — is what I want to close in every product I work on.